Exploring the history of King’s Lynn through Creative Workshops focusing on Games Design, for ages 16-25.

A series of workshops centred around exploring the history of King’s Lynn through the eyes of a games developer. Encouraging local young creatives with an interest in Games Design to build understanding around the process of game creation
A public exhibition of the work will be included with the We Are Lynn Project at Chequer House Gallery launching in Autumn 2025
Produced by Beth Parlett in partnership with Norfolk and Norwich Festival and in collaboration with Collusion, the workshops centred around key elements of the creation and idea process of Games Development. This project was produced to give young people in King’s Lynn and West Norfolk the opportunity to explore a different art form and have access to exploring ideas that may not be possible in the local area, giving them the chance to explore their passion and enjoyment of games in an area that has fewer opportunities. All artwork was created by local Young Creatives who participated in the workshops.
“Exactly what I was looking for”
The workshops centred around teaching young people the basic workflow of creating an idea for a video game. Each workshop focused on one of the following principles; Idea Creation and Conceptualisation, World and Environment Design, Character Design and Creature Design.
Using the history of King’s Lynn and West Norfolk as inspiration, participants created a variety of ideas for different games based around local folklore and past events. Ideas included concepts revolving around fishing, based on the history of the port of King’s Lynn and the Hanseatic League, and a Dungeon Crawler based in the secret tunnels underneath the town.
“Everyone is very patient, lovely and supportive. Thank you for this opportunity.”
The Young Creatives were challenged to consider and create the details of a game including how gameplay and mechanics would function, the world it would be set in, creating maps of the areas players could explore, and designing both playable and non-playable characters. There were discussions about what made a game more enjoyable, effective methods of creating an environment that would interest a player and how to flesh out a character and create a backstory and narrative. There was also the opportunity to try out some different tech, including creating digital artwork on iPads using Procreate and 3D modelling using the software Blender.
These workshops were funded by Norfolk and Norwich Festival’s Bursary for Young Creatives Programme 2025.
Artists
Project Lead
Beth Parlett
Particiapnts
Samuel Ashton
Anthony Barton
Callisto Bridger
Ray Caune
Alex Chilvers
Matthew Cleland
Madeline Clements
Emma Curry
Sam Denyer
Joe Fletcher
Maddie Hayes
Anna Hutton
Pat Komasara
Roman Kutsaienko
Luke McConnell
Chezka Oracion