NEW ART // TECH // PLAY case study – Edalia Day - Collusion

NEW ART // TECH // PLAY case study – Edalia Day02 March 2026

The third in our series of case studies highlighting the artists, partners and organisations we work with across ART // TECH // PLAY, is now live. These stories dig into the collaborative, experimental and R&D-led approaches that shape Collusion’s work, to show how artists are developing bold new forms of immersive work using creative tech.

This case study focuses on theatre maker, animator, spoken word artist, and projection designer, Edalia Day. Over the past five years, her engagement with ART // TECH // PLAY has spanned undertaking research and development with projection and animation, taking part in experimental practice days with creative tech, and working collaboratively as a lead artist in Collusion’s Kinema of Dreams // 2024 project in King’s Lynn.

Read more about Edalia’s diverse practice that weaves tech together with performance, storytelling and movement to create work that is witty, emotive and playful.

➡️ Read the full case study[link to case study]

Photograph courtesy of the artist.