PLACES LIMITED | BOOKING ESSENTIAL | 18+ | Seminars: Free | Meetups: Free | Workshops: £25
This seminar is a great opportunity for artists, arts organisations and anyone working in a creative industry that’s interested in virtual reality to meet and connect. Speakers will show new work and explain their production methods, giving insights into new practice and techniques.
As a domestic AI, Alexa has established itself in the marketplace as a must-have for every home. In this session you will conceptually ‘tear down’ Alexa and explore how to use it differently for installations, art projects and other applications. Play with Alexa Skills whilst we introduce basic workflows for creating interesting and unusual possibilities. This workshop is suitable for artists, writers and creatives.
Using site-specific artworks, technology and stories, Collusion is pioneering a new way to think about how towns and cities can engage with placemaking. ‘Active Reality’ is how all these creative elements come together to create compelling narratives that bring a town to life and encourage exploration and enquiry. Suitable for artists, SME’s and non-technical people who wish to explore what placemaking can achieve.
True immersive projects use sound to create engaging experiences for audiences. This workshop is suitable for sound artists, installation artists and industry professionals building games and VR experiences. Learn how to pull in high quality sound files, prepare and position them spatially for VR application and work with Stefan Kazassoglou, one of the UK’s leading experts in immersive sound design who specialises in 3D sound.
Artists and creative businesses are moving rapidly into the use of 360 cameras for video and stills. Using cameras including, the Ricoh Theta and Insta 360pro, find out how to shoot, stitch and edit footage. Our 360 course will give you insights into what equipment works and ways to distribute your 360 experiences. Led by David Russell and Peter van Delft from The Fusion Works, a creative agency in Cambridge who develop interactive experiences online, in VR and 360 for clients. Suitable for all businesses, marketeers, artists and creative professionals.
This workshop is suitable for beginners, artists, animators and those working on VR projects. Get hands on with a variety of software running on HTC Vive. Over the course of the day you will learn important workflows in planning VR projects. Software includes Tiltbrush and Google Blocks. Lee Mason, digital artist, will show you how to create 3D assets ready for authoring. Book soon this is one of our most popular workshops.
Explore A-Frame, the increasingly popular open source framework for building web based VR experiences. It enables the artist or developer to create a project that can then be distributed widely using a range of devices. Drop your VR assets into A-Frame scenes and begin to build rich interactive experiences using code. Led by Indira Knight, a creative technologist, A-Frame developer and author.
We’ve built up significant in-house knowledge of developing augmented reality projects that work across devices. Find out about the use of HoloLens, AR:js and the emerging WebXR platform for AR development. As a practical course expect to come away with an overview of code, devices, AR markers and feel more confident in how to approach an AR project. Suitable for artists, creatives and developers.
Motion capture has been a transformative technology within the film and games industries. Explore mo-cap as a means of mixing real life and virtual environments. Join us to demystify motion capture and learn how utilise it in your own work. Suitable for producers, artists, animators, performers and developers looking to create virtual, augmented and mixed reality experiences.
We invite artists and tech people to gather around the issue of data and how it is handled. Collusion will bring together speakers from art, technology and academia to explore data as art, data as evidence and data as raw material.
in_collusion events programme is kindly supported by Arts Council England Ambition for Excellence fund, the Cambridgeshire and Peterborough Combined Authority, Arm, Cambridge Consultants, Anglia Ruskin University, Cambridge Junction, the Borough Council of King's Lynn & West Norfolk, Metal Culture, and the Leverhulme Centre for the Future of Intelligence.